Could Second Life interact with Home?
So I was sitting there pondering about what new things that could happen with Second Life. Then it occurred to me that Sony did actually consult Linden when building Home.
Which got me thinking…
What would the love child between Second Life and Home be like? And why couldn’t you interact with each other? Sure, the graphics would suffer a bit, and you would have to downgrade from Home perspective, and perhaps you would have to install some intermediate interaction type API in the sims so that only certain sims were allowed to crossover or what not. But why couldn’t it happen? That would definitely create a whole new world for Home being already built.
It makes more viable sense with the Windlight technology installed not only for eye-candy but to match up closer to the virtual world cooperative. The 3D voice technology that Linden seems so intent in pushing? Would make more sense here being that Home users don’t usually have a keyboard plugged up to chat. In fact, there are a lot of technological advances that would make sense again (like what good is voice right now anyways?).
It would definitely be something to ponder being that they did interact somewhat in the pre-stages of Home. The question is, how much interaction? With the open-sourcing of clients and perhaps servers in the future, this could definitely be an interesting development concept of creating and attaching different consoles into a greater, and much bigger world. Crazy thought, but hey…. they called Copernicus crazy too didn’t they.









Darius Sartre •
comment | July 21, 2007 at 21:34 | individual comment-link
I’m actually wondering if there won’t be a connection to the XBox 360. MS has islands in Second Life already (even if they’re for marketing purposes, at least MS is in). There is also a potential need for MS to compete with Sony’s Home. On top of that Linden Lab is working on both a “grid of grids” (which I assume began with their attempts to handle Stagecoach Island for Wells Fargo) and an effort to “liberate” avatars (which might interface to something like Live).
We’ll see. The “grid of grids” thing might be near completion at this point. Linden Lab has indicated they’ll be announcing some major changes to the architecture in the next few months and this might be a part of it.
comment | July 22, 2007 at 05:18 | individual comment-link
What good id voice in Second Life? I ran late to the Geek meet Friday…. missed it altogether… But there were few people still hanging around and I found it very nice to actuallt talk with Mitch Wagner and Nick along with a couple of others.
Believe me the voice still has its quirks… ut unless someone is roleplaying a sex change situaation Voice will become the most common form of communication in Second Life. I am amazed at how many can be talking at the same time with only spacial perception determing which “several” you are able to hear over the top or loader.
I experienced an ehco problem with Nick from England but Mitch was like he was in the room with me.
Voice… I love it!