Exploring SL: Geek Squad
Geek Squad sim hits you with the Geek Squad corporate image, and keeps on hitting you over and over, until you submit to its geeky orangeness. It’s as though they have distilled essence of Geek Squad and injected it into SL. I can almost hear the brainstorming session in my mind. Geek Squad … it’s orange, it’s high tech … it’s the house of the future perched on a volcano!
The sim has lots to recommend it. I found it a bit confusing at first because it dumped me in the sea — which may have been SL Sunday weirdness — and it is so well constructed with a strong building style throughout, which can be disorientating at times. It’s also constantly pointing you at the next thing, rather than telling you where you are already. There is a pod-based transport system which is loud — turn down your volume chaps — but fun, a Geek Squad museum which has a sense of humour, a bumper car game which works as well as you have come to expect vehicles in SL to work, sky diving, and the aforesaid house of the future, as well as general hints and tips on computers, and specific recruitment and publicity information from the Geek Squad. There have already been events on the sim, and the pink star indicates more to come today, though I couldn’t find anything on the SL events list.
There look to be some interesting freebies in the auditorium, and lots to explore. I thought the house of the future was the least convincing part of the build as most things included there are available now to someone with enough money. I’d have liked the chaps to be a bit more imaginative with their visions of the future.
That having been said, there is a lot to be seen and explored, and there may well be more gold in them thar geekiness hills than I discovered!









Caliandris Pendragon •