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	<title>Comments on: Second Life&#8217;s Revamp</title>
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	<link>http://www.vtoreality.com/2007/second-lifes-revamp/343/</link>
	<description>VTOR - Virtual TO Reality, featuring Second Life</description>
	<pubDate>Tue, 06 Jan 2009 13:03:04 +0000</pubDate>
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		<title>By: links for 2007-01-10 at Metaverse Territories</title>
		<link>http://www.vtoreality.com/2007/second-lifes-revamp/343/comment-page-1/#comment-85</link>
		<dc:creator>links for 2007-01-10 at Metaverse Territories</dc:creator>
		<pubDate>Fri, 12 Jan 2007 14:38:15 +0000</pubDate>
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		<description>[...] Second Life’s Revamp Virtual TO Reality&#62; A new architecture will incorporate standard communication protocols such as XML for messaging via HTTP in a move to shift Second Life away from it’s present architecture. (tags: secondlife infrastructure software) [...]</description>
		<content:encoded><![CDATA[<p>[...] Second Life’s Revamp Virtual TO Reality&gt; A new architecture will incorporate standard communication protocols such as XML for messaging via HTTP in a move to shift Second Life away from it’s present architecture. (tags: secondlife infrastructure software) [...]</p>
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		<title>By: TD Goodliffe</title>
		<link>http://www.vtoreality.com/2007/second-lifes-revamp/343/comment-page-1/#comment-76</link>
		<dc:creator>TD Goodliffe</dc:creator>
		<pubDate>Thu, 11 Jan 2007 00:58:43 +0000</pubDate>
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		<description>Thanks jvastine :)</description>
		<content:encoded><![CDATA[<p>Thanks jvastine <img src='http://www.vtoreality.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: jvastine</title>
		<link>http://www.vtoreality.com/2007/second-lifes-revamp/343/comment-page-1/#comment-75</link>
		<dc:creator>jvastine</dc:creator>
		<pubDate>Thu, 11 Jan 2007 00:37:44 +0000</pubDate>
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		<description>Oops sorry TD Goodliffe, still trying to settle into this bogging thing. The specific source for the quote was added.

Lestat, Linden Labs issues with uptime that are database related could be due to a database design flaw, but we won't know that until the server components are finally released as open-source. I have heard that they are using MySQL for the database engine, which should have the capability to handle the load if the database is designed correctly. Now concerning the threat of SQL-injection threats, though there are a number of ways to safe guard against this, I would hope that the new architecture incorporates multiple databases. This way they could separate various functions and limit the scope and commands for that of say an object or script database, so that these would remain separate from those databases needed to maintain the virtual realms operation. But again, we will not know any of this until the server components finally become open-sourced.</description>
		<content:encoded><![CDATA[<p>Oops sorry TD Goodliffe, still trying to settle into this bogging thing. The specific source for the quote was added.</p>
<p>Lestat, Linden Labs issues with uptime that are database related could be due to a database design flaw, but we won&#8217;t know that until the server components are finally released as open-source. I have heard that they are using MySQL for the database engine, which should have the capability to handle the load if the database is designed correctly. Now concerning the threat of SQL-injection threats, though there are a number of ways to safe guard against this, I would hope that the new architecture incorporates multiple databases. This way they could separate various functions and limit the scope and commands for that of say an object or script database, so that these would remain separate from those databases needed to maintain the virtual realms operation. But again, we will not know any of this until the server components finally become open-sourced.</p>
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		<title>By: TD Goodliffe</title>
		<link>http://www.vtoreality.com/2007/second-lifes-revamp/343/comment-page-1/#comment-74</link>
		<dc:creator>TD Goodliffe</dc:creator>
		<pubDate>Wed, 10 Jan 2007 23:36:52 +0000</pubDate>
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		<description>Well, I assume Linden Lab is still going to vet the third party services somewhat, maybe along the lines of how Skype add-ins work, but you raise an excellent concern, Lestat.</description>
		<content:encoded><![CDATA[<p>Well, I assume Linden Lab is still going to vet the third party services somewhat, maybe along the lines of how Skype add-ins work, but you raise an excellent concern, Lestat.</p>
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		<title>By: ^Lestat</title>
		<link>http://www.vtoreality.com/2007/second-lifes-revamp/343/comment-page-1/#comment-73</link>
		<dc:creator>^Lestat</dc:creator>
		<pubDate>Wed, 10 Jan 2007 21:13:10 +0000</pubDate>
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		<description>Wonder where/ how these 'services' can be monitored or safe proofed. IE - an SQL injection into someones online store in which the data is NOT synced to the SL databases etc. I'm not knocking it, only trying to keep people aware. SL seems to have it's own sort of issues with uptime and databases as it is.</description>
		<content:encoded><![CDATA[<p>Wonder where/ how these &#8217;services&#8217; can be monitored or safe proofed. IE - an SQL injection into someones online store in which the data is NOT synced to the SL databases etc. I&#8217;m not knocking it, only trying to keep people aware. SL seems to have it&#8217;s own sort of issues with uptime and databases as it is.</p>
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		<title>By: TD Goodliffe</title>
		<link>http://www.vtoreality.com/2007/second-lifes-revamp/343/comment-page-1/#comment-68</link>
		<dc:creator>TD Goodliffe</dc:creator>
		<pubDate>Wed, 10 Jan 2007 14:23:44 +0000</pubDate>
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		<description>Jvastine - Good stuff, I'm all for Second Life moving away from their own proprietary solutions to more open, commonly used ones. Where are the links for people you are quoting in this post?</description>
		<content:encoded><![CDATA[<p>Jvastine - Good stuff, I&#8217;m all for Second Life moving away from their own proprietary solutions to more open, commonly used ones. Where are the links for people you are quoting in this post?</p>
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