Click to see more posts by Darius SartreTiny Empires - Federations expansion

te-federations.jpg Tiny Empires is a HUD game that a couple of us authors have gotten ourselves addicted to in the last month or so. It was first visited by Evansmom (a Marquis at the time, but now a Princess) of the kingdom of Lothlorien.

What’s interesting about this expansion is the amount of extra things going on within the same amount of space as the basic 1.11 HUD. Couple of good and bad things about this expansion though. First, in order to increase in rank after a certain level, you must use the expansion. So if you’re looking to put in that request for a raise to Prince or Princess at some point in time, you better go and spend the $399L. One word of advice… you MUST have the basic HUD before you can get the expansion.

If you have subjects, then it’s worth buying. If not, then probably not. You’re giving a chance to have citizens where you must care for them and with that care, comes gold increases or decreases. This also seems to be a security measure to stop people from leaving the HUD up and gaining gold while AFK. In any case, there are many more quests and other types o interactions. With the new HUD, you can also ally yourself with a different line and create different types of relationships based on population and gifts.

Released over the weekend, I just got a chance to test it out some. So far, it’s going to take some getting used to even though there are the extra options that make the entire play a little more interesting. What I would love to see coming down the pipeline would be something where there would be a micropayment type store where you could wage wars on other empires and such. While bribery and taking on more subjects and citizens is interesting and all, there’s something about just raw no-holds barred, beating the daylights out of your enemy type of games. Worth the $399L? Ehh… so far so good.

UPDATE 1 (12:02PM EST): I’m not so sure about the bugs on this. So far, it’s told me the cost is zero gold (when there was a cost) and when I clicked “Yes”, it automatically assumed “No”. Not exactly what you call a tested product. This should have went through a closed group of testers before being released. Next time it shows up, I’ll snap some screenshots.

UPDATE 2(2:08PM EST): Looks like a relogin fixed whatever glitch it was.  Bleh.  It’s actually not a bad client from feature perspective, but be forewarned that there might be some little things that might pop up here and there.

October 15th, 2007 • Darius Sartre • Games, Second Life

One Response

  1. 1 Las Vegas Guy:

    That game reminds me of a game I used to play as a kid on my Commodore 64 called Vikings. A friend of mine actually added a bunch of features and other improvements to it (an original modder) for the computer club users.

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