While heavily debated and scrutinized, Second Life still managed impressive number growth in 2006, but let’s not forget the MMORPG they have their sights on: World of Warcraft, or to be acryonmic, simply WoW. And wow for WoW is right, they grew to over 8 million subscribers in a little over two years (original launch date: November 2004). See the breakdown from the official Blizzard press release:
World of Warcraft has also achieved new regional subscriber milestones, with more than 2 million players in North America, more than 1.5 million players in Europe, and more than 3.5 million players in China.
This coming Tuesday, January 16, will bring WoW’s first expansion pack: The Burning Crusade which has its own Flash mini-site. Among the VTOR authors and readers I’m curious how many are WoW players? We bought the game and our middle son (the biggest gamer in our family) played it for awhile, but we haven’t had a subscription in many months. I might get the expansion, renew and see what’s happening.
Comparatively as of this morning’s login, Second Life shows their total resident number as 2,551,834.