Okami’s uniqueness just brushes off

Finally got around to playing Okami. And while it’s a pretty unique game, I must say that it’s rather boring for the more veteran gamer.
The beginning is absolutely boring. I mean, we’re talking a serious yawn fest. While I know it’s trying to create the mood, it’s hard to stay with a game when you go through what seems like forever of storyline that you can’t skip. What’s more is that most of the dialogue is not able to be skipped either. I had actually fallen asleep trudging through this part. And when I got to the tutorial, I was so relieved that I went to find a save point and quit the game.
The tutorial is a bit better, but it’s also pretty lame. Outside of the graphics that looked like paintings, the rest of it was just dreary. It wasn’t until it started hitting the main storyline that it started to get a bit more interesting.
In the main story, you actually go around collecting skills where you must wield the power of the “Celestial Brush”. It’s basically using the controller to do brush strokes which signify different types of powers. Pretty unique there and definitely more interesting than most of the other types of games since this was a bit different. But the enemies are not very hard, and the storyline is still a bit slow.
I have to say that overall, I’m not as overwhelmed as everyone else was with this game. It’s neat, but there were definitely some interactive sections that could have been better. While the graphics and game play were decent, it’s not one of those games that other people can watch and playing it by yourself just doesn’t give you the chills of wonder. Sounds terrible, but good thing I got this baby on sale.









Darius Sartre •
pingback | August 25, 2008 at 07:45 | individual pingback-link
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