And I was floored. A good adventure game that I didn’t play yet? Wait, what was that? So I had to take a look at the sequel. I mean, if everyone said it was as good as it was, then it had to be better than the first, right?
And boy was it.
Fortunately for me, I already was familiar with the controls since it throws you right into the game. And I can say that the first twenty minutes, you’re sitting on the edge of your seat wondering if you just got shot into an action thriller film. Things flying towards you, you’re not sure if you’re going to fall off, more things flying towards you, things breaking while flying towards you, … I think you get the picture.
Basically it’s death defying, looking down a ravine and thinking… “oh boy” while you’re trying to get a hold of the game itself. And while Nathan Drake is chasing after a lost city that Marco Polo apparently found, you as the player are immersed into the same gravity defying leaps and feats of upper body strength that would make Nagano from Ninja Warrior, proud. There are some differences as far as game play goes where the shooting is more zoomed in and actually blurs the vision some if you move and shoot, while grenade throwing is also a little bit different from the last one.
I haven’t had a chance to look up the voice cast yet, but it seems like this time around, they even got Claudia Black to play a role. Which is pretty interesting considering I don’t get a chance to hear her voice all that much these days on the real television set so finding it in games is pretty nice.
Not quite sure what to make of the entire Twitter thing yet. It’s neat that you can tie in your Twitter account to the game itself so that it’ll broadcast where you are, what trophies you’d got, and what sort of progress you’ve made. Not exactly the state of the art type of interaction, but definitely worthwhile for Naughty Dog as far as tracking their players.
Overall, I can say that I’m thoroughly impressed. Avatar in 3D? Pulease. If films could be done as well as games were, we wouldn’t be oohing and ahhing over a technique and instead going back to the basics of just creating fantastic acting and voices, and making it like a constrainted interactive set. Go figure. Like in Uncharted 2. Now THAT’S revolutionary.