Review: Eighteen Hours After Feeding the Fat Princess…
So I spent all night playing Fat Princess. I have to say that from a multiplayer perspective, it’s rather nice. Very thought out when it comes to a multiplayer game on console which I appreciate tremendously since one of the things I hate about FPS multiplayer is how they are way more suited for a mouse and keyboard, than a game controller (don’t get me started on aiming with a thumbstick).
The amazing thing is that this game is entirely cute with brilliant music, and a great narrator, but it just screams of my generation when it comes to the blood, gore, and humor. Let’s be honest, the credits rolling with Sir Mixalot? Come on… Baby Got Back is not only a classic from my time but it’s also fitting to the game itself.
I will say that the delay for single player was okay at best. The narration is good, and it’s a good way to learn how to play the game itself. But it’s rather short for all the time that they took to delay it. I would probably wish there was a little more to the story line chapter front. There also are different ways to play such as the Gladiator mode which will pit you against waves of combatants. From the trophies side, it seems like it takes about twelve levels to clear but I didn’t take too long with it.
The greatest part of this game is the multiplayer. There are some quirks that I hope Titan clears out later on, but the entire thing is very smooth for game play and load times. Ping time effects death toll count very much so be careful as with any multiplayer game where ping is king. If you’re going to host a game, FP will detect what your bandwidth can manage which is nice, since your upload speed determines it all and some people just don’t have the pipe to support all 32 players. Wish I did, but I don’t.
There are a few bugs, and user interface things that are kind of crucial. For example, after hours of play I realized that one of the princesses in multiplayer was stuck because a player had stuck themselves against her and you couldn’t grab the princess. Interesting bug, and it came after hours of play so I thought it was rather unusual. The AIs are okay during match play, but for the most part are rather fun to play against. Not entirely dimwitted but also not crazy hard. I do wish that there was a game selection mode though. When you join up with a game, it just scans for new games instead of giving a list. There also is no way of quitting out of a game join once you’ve started the process so you have to wait for the time-out before starting it again. That’s rather annoying with no cancel feature.
Overall, this game was worth every penny as long as there are new maps coming out. Super cute, and hours of fun. Definitely worthwhile to shell out for this one if you’re into multiplayer capture-the-flag type action in a 2D scrolling setting.
In case you want to play… look me up.










Darius Sartre •