Click to see more posts by Darius SartreReview: Assassin’s Creed II End Only Semi-Sweet

I’m going to put in a **SPOILER** alert just in case people get all upset about knowing the ending of ACII. Will try not to give it away, but I have to say that this is at least worth throwing in my two cents since it’s been gnawing at the back of my head ever since finishing the game.

Now, admittedly, the entire historical aspect of the game is fascinating. The sequel to the hit Assassin’s Creed has amazing graphics, and it’s not as dreary as the first one with the right amount of things to do and sub-storylines that allow it to function altogether very well. Even the latest Battle at Forli DLC was worth more than the money you pay since it gives another chapter of the story arc and explains some more things that are going on.

So you’re kind of built up….. then it’s like… poof. Uhh. What?

The end boss is a cake walk. You don’t have to do anything pretty much to beat the historical version of the game which is strange since end of games are usually a lot more difficult. Not a huge deal although for those looking for a challenge, be sorely disappointed. The credits that roll that show you as the character Desmond, is a playable end which leaves the storyline open for another one. Great, ACIII coming soon to your PS3.

But here’s the kicker. The part where it connects Ezio’s life with Desmond’s? After beating the last guy to a pulp? You’re kind of left going, what the hell?!!? Total cheese factor. I mean, there are few games or television shows that can get away with this type of story arc and if you watch Stargate SG-1, you’ll understand what I’m saying if you get to the end, but it just wasn’t executed very well in my opinion. Almost like those movies where the end seems cut short because they ran out of money and had to end it quick. You’re just left hanging with… what’s going on? Why was it like that? And is that part of it going to be developed even further?

Overall, the game play was very smooth and I would have to say that the overall experience saved the game from a kind of bitter-sweet end. It was great to see the end of the game, but on the flip side, you just can’t help thinking back going…. what the hell were they thinking when they wrote that part in. Even the tie into Ubisoft’s new UPlay was pretty interesting since you could unlock more things and expand on a very good game. The entire concept was well thought out… except that one part and I have to say that this year’s going to be tough when it comes to action adventure games. There so far has been a high bar that’s set by last year’s GOTY and and ACII doesn’t quite get there although it was fantastic overall.

February 1st, 2010 • Darius Sartre • Games, Reviews No Comments »

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