<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>VTOR - Virtual TO Reality &#187; Graphics</title>
	<atom:link href="http://www.vtoreality.com/category/software/graphics/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vtoreality.com</link>
	<description>VTOR - Virtual TO Reality, featuring Second Life</description>
	<lastBuildDate>Mon, 08 Mar 2010 21:01:19 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Learn animation and game concepts through Alice</title>
		<link>http://www.vtoreality.com/2008/learn-animation-and-game-concepts-through-alice/1938/</link>
		<comments>http://www.vtoreality.com/2008/learn-animation-and-game-concepts-through-alice/1938/#comments</comments>
		<pubDate>Thu, 31 Jul 2008 15:35:54 +0000</pubDate>
		<dc:creator>Lestat</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://www.vtoreality.com/?p=1938</guid>
		<description><![CDATA[
Ever wonder what the backend of creating video games, and video game programming looks like? Enter Alice.
It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3-D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.vtoreality.com/wp-content/uploads/alice.jpg"><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="156" alt="Alice" src="http://www.vtoreality.com/wp-content/uploads/alice-thumb.jpg" width="232" align="left" border="0" /></a>
<p>Ever wonder what the backend of creating video games, and video game programming looks like? Enter <a href="http://www.alice.org/index.php">Alice</a>.</p>
<blockquote><p>It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3-D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate the objects.</p>
</blockquote>
<p>Alice is free and open source. It is a stand alone application, and is available on many platforms. It uses much of the technology that was used in the making of The Sims2.</p>
<p style="text-align:center"><img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="148" alt="Alice_capture" src="http://www.vtoreality.com/wp-content/uploads/alice-capture-thumb1.jpg" width="244" border="0" /></p>
<p>It&#8217;s used at many schools and colleges as a teaching tool. Instructions are similar to that of C++ and C# But includes a neat drag and drop interface for the actions, methods and properties. I made a short sequence myself in about 10 minutes.</p>
<p>Exporting to the web is a bit difficult because it requires the end user to have a lot of Java framework installed on their unit. Exporting as video isn&#8217;t functioning yet as the video&#8217;s are just too big.&#160; You can view a bunch of Alice works on <a href="http://www.youtube.com/results?search_query=alice+Carnegie+Mellon&amp;search_type=&amp;aq=f">YouTube</a>.</p>
<p style="text-align:center">Here&#8217;s some more info direct from Carnegie Mellon:<br /><object width="425" height="349"><param name="movie" value="http://www.youtube.com/v/aPN4fEPldoc&#038;hl=en&#038;fs=1&#038;color1=0x006699&#038;color2=0x54abd6&#038;border=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/aPN4fEPldoc&#038;hl=en&#038;fs=1&#038;color1=0x006699&#038;color2=0x54abd6&#038;border=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="349"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.vtoreality.com/2008/learn-animation-and-game-concepts-through-alice/1938/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Is Google thinking of adding customizable avatars to Google Earth or more?</title>
		<link>http://www.vtoreality.com/2007/is-google-thinking-of-adding-customizable-avatars-to-google-earth-or-more/1427/</link>
		<comments>http://www.vtoreality.com/2007/is-google-thinking-of-adding-customizable-avatars-to-google-earth-or-more/1427/#comments</comments>
		<pubDate>Wed, 26 Sep 2007 09:22:17 +0000</pubDate>
		<dc:creator>TD Goodliffe</dc:creator>
				<category><![CDATA[3D Landscape]]></category>
		<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Life]]></category>

		<guid isPermaLink="false">http://www.vtoreality.com/2007/is-google-thinking-of-adding-customizable-avatars-to-google-earth-or-more/1427/</guid>
		<description><![CDATA[Last weekend a rumor circulated that Google is working on something called My World that will add avatars to their Google Earth product and possibly be expanded into a full blown virtual world/social networking hybrid (Orkut3D?). 

The rumored description by ARS Technica sounds believable:
ASU students received a questionnaire yesterday, screenshots of which were originally posted [...]]]></description>
			<content:encoded><![CDATA[<p>Last weekend a rumor circulated that Google is working on something called My World that will add avatars to their Google Earth product and possibly be expanded into a full blown virtual world/social networking hybrid (Orkut3D?). </p>
<p><img src="http://www.vtoreality.com/images/2007/google-sketchup.jpg" alt="Google Sketchup website screenshot" border="0"></p>
<p>The rumored description <a href="http://arstechnica.com/news.ars/post/20070924-google-testing-my-world-for-launch-later-this-year.html">by ARS Technica</a> sounds believable:<br />
<blockquote>ASU students received a questionnaire yesterday, screenshots of which were originally <a href="http://forums.macrumors.com/showthread.php?p=4225374#post4225374">posted</a> by a MacRumors forum member, that hinted strongly at Google&#8217;s plans. Specifically, the questionnaire intro says that students will be able to test a product that will be publicly launched later this year by a &#8220;major Internet company,&#8221; and the graphic makes reference to 3D modeling, video gaming, and avatars. It proceeds to ask questions about students&#8217; involvement with social networks like MySpace and whether they have Gmail accounts.</p></blockquote>
<p>Video games? Could Google be looking to expand their iGoogle product to include MMORPG? With news of Metaplace and the Sony PS3 Home project both arriving in Spring 2008, does this add a third player with a big G in their name to the space? Wouldn&#8217;t surprise this writer, as Google doesn&#8217;t really have a serious gaming platform &#8212; yet. Sure, you can add widgets to your personalized Google pages, but that&#8217;s nothing on the scale of what a real gaming platform could provide. </p>
<p>Though this is only barely related, this also reminded me of the commercial traffic tracking software, <a href="http://www.visitorville.com/">Visitorville</a> which will show you real time visitors to your website, including buses with the Google logo on it when somebody arrives at your website from a Google search. Imagine if Google could wire up something like that where your customizable avatar plays in part what&#8217;s happening in real time &#8212; or close to real time as possible &#8212; on your website or personal home page?  With Google Analytics, search, orkut, <a href="http://www.sketchup.com/index.php?title=2">Sketchup</a> (for the 3D avatar creation) they have a lot of the necessary pieces to glue together.</p>
<p>Or is this all just somebody&#8217;s 20% project at Google and nothing serious? As usual with rumors, Google isn&#8217;t talking, but that shouldn&#8217;t prevent the rest of us from having fun speculating at what the Wizards of G are secreting from the rest of us in Kansas.</p>
<p>If you&#8217;re looking at an interesting perspective of the other side: pulling Google Earth data into Second Life, take a look at fellow VTOR author, jvastine&#8217;s post: <a href="http://www.vtoreality.com/2007/google-earth-virtual-reality/370/">Google Earth &#038; Virtual Reality</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.vtoreality.com/2007/is-google-thinking-of-adding-customizable-avatars-to-google-earth-or-more/1427/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Entropia Universe: CryENGINE Coming Soon!</title>
		<link>http://www.vtoreality.com/2007/entropia-universe-cryengine-coming-soon/1343/</link>
		<comments>http://www.vtoreality.com/2007/entropia-universe-cryengine-coming-soon/1343/#comments</comments>
		<pubDate>Mon, 27 Aug 2007 16:37:31 +0000</pubDate>
		<dc:creator>Lestat</dc:creator>
				<category><![CDATA[3D Landscape]]></category>
		<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[Entropia]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Virtual Realms]]></category>

		<guid isPermaLink="false">http://www.vtoreality.com/2007/entropia-universe-cryengine-coming-soon/1343/</guid>
		<description><![CDATA[via marketwire:
Entropia Universe, the safest virtual world utilizing a real cash economy, has signed a license agreement to use the stunning high-tech game engine CryENGINE 2®, from German developer Crytek, creators of &#8220;Far Cry®&#8221; and upcoming &#8220;Crysis®.&#8221; This will make Entropia Universe the closest-to-reality looking massively multiplayer online game ever seen. 
It&#8217;s said to be [...]]]></description>
			<content:encoded><![CDATA[<p><img style="border:none;float:right;margin-top:40px;" src='http://www.vtoreality.com/images/2007/early-entropia-cryengine-screen.thumbnail.jpg' alt='Eearly Entropia cryTeck screen' />via <a href="http://www.marketwire.com/mw/release.do?id=754668">marketwire</a>:<br />
<blockquote>Entropia Universe, the safest virtual world utilizing a real cash economy, has signed a license agreement to use the stunning high-tech game engine CryENGINE 2®, from German developer Crytek, creators of &#8220;Far Cry®&#8221; and upcoming &#8220;Crysis®.&#8221; This will make Entropia Universe the closest-to-reality looking massively multiplayer online game ever seen. </p></blockquote>
<p>It&#8217;s said to be finished by mid 2008.</p>
<p>Some of the really cool features (seen in video) that I&#8217;m looking forward to are;</p>
<ul>
<li>Parametric skeletal animation system</li>
<li>Breakable buildings &#038; vegetation systems</li>
</ul>
<p>This is going to bring gaming to a completely different level!</p>
<p><center>Watch a low quality version version of the Crytek promo from youTube:<object width="425" height="353"><param name="movie" value="http://www.youtube.com/v/PotEXWosbUU"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/PotEXWosbUU" type="application/x-shockwave-flash" wmode="transparent" width="425" height="353"></embed></object></center></p>
<p> <a href="ftp://ftp1.entropiauniverse.com/movies/cryengine2.wmv">Download the wmv direct</a> from Entropia Universe (better quality).</p>
]]></content:encoded>
			<wfw:commentRss>http://www.vtoreality.com/2007/entropia-universe-cryengine-coming-soon/1343/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The Snow Globe Effect</title>
		<link>http://www.vtoreality.com/2007/the-snow-globe-effect/835/</link>
		<comments>http://www.vtoreality.com/2007/the-snow-globe-effect/835/#comments</comments>
		<pubDate>Sat, 21 Apr 2007 17:00:12 +0000</pubDate>
		<dc:creator>Darius Sartre</dc:creator>
				<category><![CDATA[3D Landscape]]></category>
		<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://www.vtoreality.com/2007/the-snow-globe-effect/835/</guid>
		<description><![CDATA[One of those things that really bug me in MMORPGs is the snowglobe effect.   This is very prominent in worlds where 2D and 3D are mashed together such as Second Life.    The problem with this?   The imagery that you see is on a flat plane but the world [...]]]></description>
			<content:encoded><![CDATA[<p>One of those things that really bug me in MMORPGs is the snowglobe effect.   This is very prominent in worlds where 2D and 3D are mashed together such as Second Life.    The problem with this?   The imagery that you see is on a flat plane but the world you&#8217;re is in three dimensions.   This isn&#8217;t as apparent for skinning avatars, but it is definitely more so in weather and landscapes.</p>
<p align="left">Let&#8217;s visit an old friend that began many of the look and feel of MMORPGs.   <a href="http://en.wikipedia.org/wiki/Quake">Quake</a>.   While Quake was not the first FPS, it was one that was wildy popular and one that incorporated the use of skinning for the models that was eventually open to the rest of the world.  This was very apparent in modifications later on when you looked at the layouts of skins and found that what you were seeing in 3D was actually a 2D layer that was draped over the 3D body.   These days, practically all 3D engines skin models as such.   The more the polygons to fill out the skin, the more realistic.   Still confused?   Let&#8217;s bring it down a notch in terms that everyone can understand.  Think of it this way.   Take a bed sheet and drape it over you.   Now if someone were to trace your features on the bed sheet, then take the sheet off and lay it flat, then that would be what a skin is like in a game.</p>
<p><center><img src="http://www.vtoreality.com/images/2007/globe-001_001.jpg" title="Moon 1" alt="Moon 1" height="200" /> <img src="http://www.vtoreality.com/images/2007/globe-001_002.jpg" title="Moon 2" alt="Moon 2" height="200" /> <img src="http://www.vtoreality.com/images/2007/globe-001_003.jpg" title="Moon 3" alt="Moon 3" height="200" /><br />
<em>Caption: Note that the moon doesn&#8217;t change from different angles, it just elongates like a flat image laying inside a curve.</em></center> So back to the 2D and 3D mashup.   Most online games do not use the 2D on 3D for weather.  Mainly because it&#8217;s sort of a cop out on realism.   When you look up at the moon, everyone doesn&#8217;t see the same angle.  But in Second Life, everyone does.   It&#8217;s just an image that moves across the screen to simulate the moon moving across the sky.   The sky is usually like a desktop wallpaper.  If you look around yourself in Second Life, you find that it&#8217;s basically like looking at the inside of a snow globe.   Even the cloud effects look strange.   This is probably due to the fact that in reality, clouds move with wind but here it changes configuration without wind pattern.  So you can have different clouds moving in opposite directions without fear.Strangely enough, even with a virtual world, the immersion of subtle realism can make a game experience all the more addictive.   The whole idea of virtual worlds is to do things that you cannot in reality and be whom you&#8217;re not in reality.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.vtoreality.com/2007/the-snow-globe-effect/835/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Doing business in Second Life?</title>
		<link>http://www.vtoreality.com/2006/doing-business-in-second-life/69/</link>
		<comments>http://www.vtoreality.com/2006/doing-business-in-second-life/69/#comments</comments>
		<pubDate>Tue, 14 Mar 2006 03:50:32 +0000</pubDate>
		<dc:creator>JohnnyRS</dc:creator>
				<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Promotion]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[animation programs]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[graphic programs]]></category>

		<guid isPermaLink="false">http://www.vtoreality.com/?p=69</guid>
		<description><![CDATA[I took a class at Teazers about how to make money in Second Life. It was very informative on what types of business one can have in this virtual world. I don&#8217;t want to explain everything that was said because attending these classes are the best way to learn! Plus these instructors do a lot [...]]]></description>
			<content:encoded><![CDATA[<p>I took a class at <a href="http://slurl.com/secondlife/TeaZer%20Isle/128/134">Teazers</a> about how to make money in Second Life. It was very informative on what types of business one can have in this virtual world. I don&#8217;t want to explain everything that was said because attending these classes are the best way to learn! Plus these instructors do a lot of work and will answer any questions you may have! We went through some businesses that would make money and others that may not. One of the biggest moving business is clothing. Making your own clothes and then selling them in your own store or a mall is a good way of making some money. One graphic program that was mentioned at this class is <a href="http://www.gimp.org/">Gimp.org</a> cause it&#8217;s free. If you&#8217;d like to pay for a program to make clothes then you can go with <a href="http://www.photoshop.com/">photoshop CS</a> or <a href="http://www.jasc.com/">Paint Shop Pro</a>. Also animations is a good product to sell cause lot of people get bored with what they have now. A good program for animation is <a href="http://www.avimator.com/">avimator</a> which is free. I&#8217;m not going to explain how to make clothes, animations or poses in this post but when you upload an image to second life there is a trick that some people don&#8217;t know about.</p>
<table border="2">
<tr>
<td align="center"><font size="2">When you first upload an image, a window pops up showing you the picture and then two buttons on the bottom, Upload and a cancel button. In the middle you will see, &#8220;Preview image as:&#8221;, Click in the pull down menu that says image. You can pick from that selection to show how the texture will look on your body BEFORE PAYING FOR UPLOAD! You can zoom in on your body by your mouse wheel or use [ALT] + left mouse button and moving the mouse up and down. To move the camera around your body use [ALT] + left mouse button on the image and move your mouse to the right or left! To move the camera around your body up and down you can use [ALT] + [CTRL] + left mouse button and then move up and down on your mouse. To move the camera off center you can use [CTRL] + [ALT] + [SHIFT] + left mouse button and move your mouse where you want the camera to be. Using the [ALT], [CTRL], [SHIFT] commands in Second life sims will also do the same thing if you didn&#8217;t know that. By using [ALT] + left mouse button you can set up where your center point for the camera will be! Once you are satisfied with the looks then you can upload and pay.</font></td>
</tr>
</table>
<p>The next thing we started to talk about is stuff that are harder to make money from. Selling houses is one of these cause you need land to show off your homes which would cost more money if you want to show all your houses. Also you need to make unique houses which means a lot of work for you to do and you must have a crative mind. Another business that would be hard to get into is scripting. The important thing here is you need to have a product to sell with the script. Selling just the script won&#8217;t sell as much. Building a lamp with a lamp script would sell more than trying to sell the lamp script for example.</p>
<p>I will continue this in another post for the second part of businesses in second life.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.vtoreality.com/2006/doing-business-in-second-life/69/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
